I've been busy with my final model for my Production Modeling Class so i've regretfully haven't been able to update as frequently as i'd like. This is the final week and i am now working on the hair and the skin texture. The picture above is just me painting on the texture of my face. From that point on i had to color the skin and then after that apply bump maps and normal maps to make the face have the same texture as actual skin. Then finally my hair, for that i have to do two hair systems one for the hair on my head and the other for my beard. I'll remember to upload a picture when it's finished! Now back to work!
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Showing posts with label Sculpting. Show all posts
Showing posts with label Sculpting. Show all posts
Thursday, March 22, 2012
Zbrush Update
I've been busy with my final model for my Production Modeling Class so i've regretfully haven't been able to update as frequently as i'd like. This is the final week and i am now working on the hair and the skin texture. The picture above is just me painting on the texture of my face. From that point on i had to color the skin and then after that apply bump maps and normal maps to make the face have the same texture as actual skin. Then finally my hair, for that i have to do two hair systems one for the hair on my head and the other for my beard. I'll remember to upload a picture when it's finished! Now back to work!
Monday, October 3, 2011
Light sculpture
In Meathods of Design we had to create a sculpture that worked with shadows and negative space. This is mine from all sides. Enjoy!
Subtractive Sculpture
In Art Two we also had to do a subtractive sculpture of a small part of something. I chose my bracelet hook. Her's the finished look.
Sculpting the character!
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